On October 4th, 2021, we released our very first slot, Book of Destiny. It marked the beginning of our journey as Print Studios, and while we’ve come a long way since then, this game still holds a special place in our hearts. Back then, we were a very small, passionate team with big ideas, and Book of Destiny was our way of planting a flag in the world of slots: a game rooted in tradition, but bold enough to push the boundaries.
We started with a classic structure, familiar to fans of the book genre, but we couldn't resist adding our own twist. From giving players the ability to choose their Expanding Symbol, to introducing a Gamble option that could unlock up to three of them, we began carving out what would later become our signature style: meaningful decisions, elevated tension, and dynamic gameplay. It was also our first step into building tools that give players more control and excitement - elements that still define our approach to game design today.
But Book of Destiny was more than a math model or a set of features. It was the start of something bigger. It gave us the foundation to explore new art styles, experiment with fresh mechanics, and expand into more daring themes and soundscapes. Each release that followed, whether it was the explosive fun of Holy Hand Grenade, the chilling corridors of Darkness, or the icy reels of Pond of Plinko, traces a line back to that first game and the lessons we learned building it.
Today, we've published 22 slots. Each one is the result of countless hours of testing, refining, and reimagining what a slot can be. We’re proud of how far we’ve come, but it’s good to remember where we started. Book of Destiny was the first page in our story, and we’re still writing it, one spin at a time.
Published:
Jun 20, 2025