
When Mattias joined Print Studios, the company was still finding its feet. There were big ideas, plenty of creativity, and a growing collection of possibilities, but not necessarily a strict definition of who should do what.
For Mattias, that was part of the appeal.
“Starting at Print was like being invited to plan a big party, and having a whole house and a lot of props to work with.”
Rather than worrying too much about job titles, Mattias simply got involved wherever he could. Game reviews, new game ideas, GUI design, company branding and more all became part of his early work.
“Roles weren't really that important at the time. I just dove in and started working on all fronts.”
It was a period of exploration and experimentation that gave Mattias a unique perspective on the company and helped shape Print during its early days.
Finding His Place in Product
Today, Mattias is our Product Owner, helping guide games from initial concepts through development and towards release. But his broad experience within the company means his role has never been limited to one area.
That versatility has been particularly valuable in a studio where creativity and collaboration are central to the development process.
Looking back, Mattias describes those early days as genuinely rewarding, especially because he had the opportunity to contribute to so many different aspects of the company.
That same willingness to get involved has continued throughout his career at Print, including in an area that might not immediately come to mind when you think of a Product Owner: music.
A Product Owner with a Musical Side
Before games and product management, Mattias was a musician.
He was born, raised and educated in music before eventually moving into programming and game production. That background naturally found its way into his work at Print, particularly when it comes to the soundtracks and audio of the games.
At Print, that combination of skills has given Mattias the freedom to be involved with audio in whatever way makes sense for each project.
“I can pretty much choose how involved I want to be in each game, from simply discussing references to composing and producing music.”
It's another example of the flexibility that has been part of Mattias' journey from the very beginning.
Finding the Music in an Idea
So, where does the inspiration for a game soundtrack actually come from?
For Mattias, it's the result of a lifetime spent listening to, learning, playing and working with music, combined with inspiration from games, movies and other forms of art.
“When you have that foundation, inspiration can come from anything, really. A small spark of emotion, and you start hearing notes in your head.”
When a game concept clicks with something familiar, the music can come together surprisingly quickly. But Print's games don't always make things that easy.
Some concepts are so unique that there isn't an obvious musical reference point. That's when Mattias embraces the challenge and starts experimenting.
“I usually just grab an instrument and explore different melodies and emotions until I find something that connects with the idea of the game.”
The process isn't entirely solitary, though. Just as game development relies on collaboration, so does the music.
Feedback from the wider team helps ensure that the soundtrack isn't simply a reflection of one person's creative vision, but something that fits the game and can resonate with players.
A Soundtrack Built Around the Game
A standout project is Reapers, which holds a special place in Mattias' musical journey at Print.
It's the only game where he has created all of the music from beginning to end, making it a particularly personal project.
The timing also happened to be right. The game's concept aligned closely with the kind of music Mattias enjoyed producing at the time, creating an opportunity for the game and soundtrack to develop together.
But it's the bonus feature that makes Reapers especially memorable.
“The way the music becomes a perfectly synced soundtrack to the gameplay is truly unique in the world of slots.”
More Than One Hat
From reviewing games and shaping ideas in Print's early days to managing products and creating music for some of its most memorable titles, Mattias' journey has never fit neatly into a single job description.
And perhaps that's what makes his story such a good reflection of Print Studios itself.
The freedom to explore different disciplines, contribute outside your core role and follow an idea wherever it leads has always been part of the studio's creative culture.
Published:
Oct 6, 2026


